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Rune Factory: Tides of Destiny
Developer(s)Neverland
Publisher(s)
  • JP:Marvelous Entertainment
  • NA:Natsume
  • EU:Rising Star Games
Director(s)Masahide Miyata
Kenichi Yanagihara
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)PlayStation 3, Wii
Release
  • JP: February 24, 2011[1]
  • NA: October 7, 2011
  • EU: May 25, 2012 (PS3)[2]
  • AU: June 13, 2012 (PS3)
Genre(s)Simulation, role-playing
Mode(s)Single-player

Rune Factory: Tides of Destiny, known in Japan and PAL regions as Rune Factory: Oceans (ルーンファクトリー オーシャンズ, Rūn Fakutorī Ōshanzu), is a Wii and PlayStation 3 role-playing game in the Rune Factory series, developed by Neverland. It is published by Marvelous Entertainment in Japan, Natsume in North America, and Rising Star Games in Europe and Australia.

Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players are able to farm, fight using a real-time battle system, and form relationships. The game was released on February 24, 2011 in Japan, October 7 in North America, May 25, 2012 in Europe (PlayStation 3 only), and June 13, 2012 in Australia (PlayStation 3 only).[1]

The PlayStation 3 version of the game supports the PlayStation Move motion controller and is the first instance of a Rune Factory title appearing on a Sony home system. North America publisher Natsume picked up the localization rights to the game. The game was set to be released on September 27, 2011,[3] but was pushed back to October 7.[4]

Rune factory frontier wii


Characters[edit]

The two main characters are Aden and Sonja, and the player will be encountering many people such as Lily, Odette, Violet, Bismark, James, Joe and many more.

Tides

Reception[edit]

Reception
Review scores
PublicationScore
PS3Wii
Famitsu31/40[5]31/40[5]
GameSpot6.5/10[6]N/A
GamesRadar+[7]N/A
GameZoneN/A4/10[8]
IGN5.5/10[9]5.5/10[9]
Nintendo PowerN/A8/10[10]
Nintendo World ReportN/A7.5/10[11]
OPM (UK)5/10[12]N/A
Play51%[13]N/A
PSM5/10[14]N/A
The Digital Fix5/10[15]N/A
Aggregate score
Metacritic55/100[16]78/100[17]

The Wii version received 'generally favorable reviews', while the PlayStation 3 version received 'mixed' reviews, according to the review aggregation website Metacritic.[16][17]Nintendo Power praised the Wii version, noting its graphics, voice acting, and 'compelling' plot.[10] In Japan, Famitsu gave the game a score of three eights and one seven for a total of 31 out of 40.[5]

References[edit]

  1. ^ abRomano, Sal (October 12, 2010). 'Rune Factory Oceans announced for PS3, Wii'. Gematsu. Retrieved January 21, 2012.
  2. ^Phillips, Tom (January 19, 2012). 'Rising Star Games announces 2012 release schedule'. Eurogamer. Retrieved January 21, 2012.
  3. ^Heemsbergen, Derek (May 16, 2011). 'Rune Factory: Oceans Coming To North America'. RPGFan. Retrieved January 21, 2012.
  4. ^Sahdev, Ishaan (September 21, 2011). 'Rune Factory: Tides of Destiny Swept Away into October'. Siliconera. Retrieved January 21, 2012.
  5. ^ abcBrian (February 16, 2011). 'Complete Famitsu review scores'. Nintendo Everything. Retrieved December 30, 2016.
  6. ^Peele, Britton (October 28, 2011). 'Rune Factory: Tides of Destiny Review (PS3)'. GameSpot. Retrieved December 30, 2016.
  7. ^Schultz, Kevin (October 19, 2011). 'Rune Factory: Tides of Destiny review (PS3)'. GamesRadar. Retrieved December 30, 2016.
  8. ^Sanchez, David (December 6, 2011). 'Rune Factory: Tides of Destiny Review (Wii)'. GameZone. Retrieved December 30, 2016.
  9. ^ abIngenito, Vince (October 11, 2011). 'Rune Factory: Tides of Destiny Review'. IGN. Retrieved December 30, 2016.
  10. ^ ab'Rune Factory: Tides of Destiny'. Nintendo Power. 272: 86. October 2011.
  11. ^Ronaghan, Neal (November 15, 2011). 'Rune Factory: Tides of Destiny'. Nintendo World Report. Retrieved December 30, 2016.
  12. ^'Rune Factory: Oceans'. PlayStation Official Magazine – UK: 113. August 2012.
  13. ^'Rune Factory: Oceans'. Play UK (220): 79. August 2012.
  14. ^'Review: Rune Factory: Tides of Destiny'. PlayStation: The Official Magazine: 75. December 25, 2011.
  15. ^Stephenson, Tom (June 22, 2012). 'Rune Factory: Oceans (PS3)'. The Digital Fix. Retrieved December 30, 2016.
  16. ^ ab'Rune Factory: Tides of Destiny for PlayStation 3 Reviews'. Metacritic. Retrieved December 30, 2016.
  17. ^ ab'Rune Factory: Tides of Destiny for Wii Reviews'. Metacritic. Retrieved January 21, 2012.

External links[edit]

  • Rune Factory: Tides of Destiny at MobyGames
  • Official site(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rune_Factory:_Tides_of_Destiny&oldid=941131459'
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Rune Factory: Tides of Destiny

Developer(s)Neverland
Publisher(s)JPMarvelous Entertainment
NANatsume
SeriesRune Factory
Platform(s)Wii
Release date(s)JP February 24, 2011
NA October 11, 2011
Genre(s)Life simulation, Role-playing
Mode(s)Single-player
Input methodsWii Remote + Nunchuk
Compatibility5
Perfect
GameIDsSO3J99, SO3EE9
See also...

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Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.

  • 1Emulation Information

Emulation Information

Lenses Flares

The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well.

Rune Factory Oceans Wii Iso

Lines on Sprites

Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well.

Combat Monster Control

Download Game Rune Factory Tides Of Destiny Wii Iso

It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13225(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Rune Factory Oceans Wii Iso

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7358Windows 7Intel Pentium E5300 @ 3.6GHzNVIDIA GeForce 9800 GT60FPS. Positive. Game may run too fast.
3.0Windows 7Intel Core 2 Duo E8300 @ 2.83GHzNVIDIA GeForce GT 220Change Framelimit : Auto or 60 And use Direct3D9. Enable

The game is very stable.

Zenchou!@JKG
3.0Windows 7AMD Phenom II X4 940 @ 3GHzNVIDIA GeForce GTX 480Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.Ephemeralis
3.0Windows 7Intel Core i5-2500K @ 3.3GHzATI Radeon HD 5450Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.
3.0-159Windows 7AMD Phenom II X4 @ 3GHzATI Radeon HD 4870Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.
3.0-589Windows 7Intel Core 2 Duo E8400 @3GHzNVIDIA GeForce GTX 560Very stable and speed is OK if I use OpenGL. Audio is extremely bugged thoughAlu
3.0-863Windows 8AMD Phenom II X4 955BE @ 3.2GHzATI Radeon HD 58501920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set 'Limit by FPS' (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).Despia
3.5Windows 7AMD Phenom II X4 970 @ 3.5GHzATI Radeon HD 5770Constant 30FPS 100% speedVincend
4.0Windows 8Intel Pentium B960 @ 2.2GHzIntel HD Graphics95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.emmaus
4.0.2Windows 7Intel Core i7-2600 @ 3.4GHzAMD Radeon R9 270xNo performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.drew6464
4.0-8627Windows 7Intel Core i5-3570K @ 3.8GHzNVIDIA GeForce GTX 760Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours.JMC47
5.0Windows 10Intel Core i7-3770K @ 4.6GHzNVIDIA GeForce GTX 980Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours.Ethreal

Gameplay Videos


Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Rune_Factory:_Tides_of_Destiny&oldid=167848'